https://www.google.com/search?q=red+ventures+site%3Areddit.c...
https://www.google.com/search?q=red+ventures+site%3Areddit.c...
I worked there for a couple of years and it was honestly a great experience. I'm sure they've "grown up" some more at this point, but at the time it was all the fun, freedom, and flexibility of working at a startup with the security of a company that was essentially too big to fail.
To their credit, RV is really an opportunity company. They'll give anyone who can smile on the phone a shot at learning sales. Some folks are awesome at it and could out-earn some early tier tech roles in their compensation for closing sales. And the "creepy" profiling work that was done on lead gen would basically fit shopping style to an agent who had been shown to be able to close similar shopping patterns. I worked on the tech side and wasn't enamored by the revenue streams, but if someone was shopping for an 'x' RV sure made it easier to buy it. That was their thing. They didn't do outbound calling unless you called in and asked to talk another time.
The tech side was very exciting. I met very skilled folks from all sorts of disciplines and people pretty much worked shoulder to shoulder, which I've grown to appreciate a lot since working elsewhere.
But... someone on the call didn't like my description of classes (like object/class stuff), from what I remember - disagreed with both some of the material and some of what I'd said about classes. FWIR, he didn't like them at all, and thought classes were "too much overhead" or something along those lines. I'd indicated that we could customize the material to focus on whatever they wanted to focus on. They were onboarding something like... 10-15 developers every other week, and this would have been a "crash course"-style "everyone learn the same thing to get started" - a combination of "our internal processes" but also "industry standard stuff" from an outside company.
We didn't get the gig, and I think they just settled on "in house only", IIRC. This was probably... 2009? Knowing they were adding ~20 developers per month was already an indication they were growing organically pretty fast (imo).