Speaking from personal PC gaming experience though, I don't expect this to be some major blocker, based on my experience with DirectX12 uptake in games today 5-6 years after it was introduced (it's not high outside of AAA titles, and all of them have fallbacks/alt renderers.) Not to mention the fact Windows 11 will only work on very recent hardware, so you might as well just target the "old" APIs for a good while and have a vastly larger userbase. I don't plan on upgrading for a bit and I don't think I'll miss much, game-wise, in the mean time.