Then there's EFT (BattlEye) ruined by rampant cheating.
Then there's (was?) Combat Arms (multiple anti cheats over the years) ruined in-part by rampant cheating.
I wouldn't mind _that_ much if anti-cheats actually helped, but they don't.
Then there's EFT (BattlEye) ruined by rampant cheating.
Then there's (was?) Combat Arms (multiple anti cheats over the years) ruined in-part by rampant cheating.
I wouldn't mind _that_ much if anti-cheats actually helped, but they don't.
It's almost sad to see how badly anti-cheat software works. There are entire economies built around cheating. We used to combat this by being able to manage/run our own game servers with staff dedicated to the experience but very few games still support managing your own server. It will always be cat and mouse.
I do think that anti-cheat helps, if the developers are mostly engaged with it, but it's a long fight over a long time. Most of the strategies to do with 'ban waves' - ie, not banning cheaters immediately - are pragmatic concessions to that reality.