I started in the 90's with Sculpt3D and REAL3D on Amiga.
Started to do a lot more of Unity and Unreal because the rendering engines are becoming pretty good, even for postproduction VFX. Traditional renderers are much much slower.
I started in the 90's with Sculpt3D and REAL3D on Amiga.
Started to do a lot more of Unity and Unreal because the rendering engines are becoming pretty good, even for postproduction VFX. Traditional renderers are much much slower.
Did you ever work with a Video Toaster when you were on the Amiga?
How in your experience does Cinema4D compare to Blender or Maya?
Do you do any 2D work?
Not OP but I have been playing music non-professionally in the US for about 25 years - there are a number of ways non-pro musicians can work paid gigs. I have been paid to play coffee shops, small festivals, college radio events, the occasional decently attended bar show, etc. My personal experience is primarily loud and / or experimental[0] music (punk, hardcore, noise, sound collage) and there are huge networks of like minded people throughout the US who work to set up and promote shows / concerts for local and touring artists.
Having said that, the total amount of cash I have made as a performing musician totals < $2000. A few outliers from my immediate circle have become moderately successful as non-pros.