> In the endeavor to achieve real-time fluid motion, some other fluid simulations exploit general-purpose computing on graphics processing unit (GPGPU). However clever, such approaches do not help with current gaming hardware, because in video games, the GPU tends to be busy with rendering and has no time left over for simulation. http://software.intel.com/en-us/articles/fluid-simulation-fo...
Also: pretty videos http://www.youtube.com/mijagourlay#p/u/4/G9E8xEjGzk0 (download http://software.intel.com/file/23546/)