In the 90's I chalked it up to "surround or 5.1 marketing" but it might have been something else https://www.pcmag.com/encyclopedia/term/3d-audio
[1] - https://en.m.wikipedia.org/wiki/Aureal_Semiconductor#A3D
Next step would be to simulate and actual 3D sound environment but with GPGPU compute I don't think that needs dedicated hardware either.