Speaking of MMORPGs, the mentality has spread there too. Lots of players don’t ever experiment with different builds for their character or just play the way they like, instead following an online guide for achieving hyperoptimization. Even questioning that way of playing gets you marked as a bad player.
It’s also become much more normal to pay significant sums of money for in-game currency that is then used to buy high end competitive content runs from other well geared players for gear and achievements. This especially seems entirely pointless to me… what good is the gear obtained this way? It’s not being used for anything that calls for it so at best it’s a trophy for your character to wear that you didn’t even earn yourself.
It’s so far divorced from the seemingly endless font of exploration, discovery, and character progression that defined seamless open world MMORPGs back in the early-mid 2000s.