In terms of just data, that should clock in at about 10 Gb; in practice it was closer to 24 Gb. I tried going with just byte[]-instances instead, which didn't help a lot. Using long byte[]-instances and indexing those doesn't help as much as you'd think because they get sliced up into small objects behind the scenes.
I ended up memory mapping blocks of memory and basically implementing my own append-only allocator.