I highly recommend https://academy.cgboost.com/p/resources
Also free of charge, and a very good presenter (if you can excuse the German accent).
But most people like the Donut tutorial, that's true.
I'm interested it for making 3d printing models, so it wasn't all relevant to my goals, but it gave me enough familiarity to know where things are well enough that I can get by pretty well through googling the rest. Lots more tutorial videos to dig into, but already feel like I have superpowers.
(I've been applying sculpting and textures to objects I modeled in OpenSCAD, super cool to be able to leave the high-tolerance surfaces alone and add rounding and interesting detail to everything else!)
Oh, that's a cool approach I don't think I've heard much about people using.
Made a rough coffee mug with an internal diameter less than a millimeter greater than a soda can's circumference. Then smoothed and added the "Bepis" texture in blender.
In blender, started with some sculpting, then used the displacement modifier with a texture of a repeating image file and remapped the UV Map spherically with a tilt. It's easier than it sounds!
(Could have used blender for the whole thing, but I'm just more used to OpenSCAD, so used that for the base cup)
I've used this same UV mapping of textures for various christmas ornaments I'm making for this holiday season: can get some cool snowflake-ish patterns.