A tabletop game is limited to (essentially) what you can make with cardboard and flavour text.
You can add flavour text to a video game as well. FTL is a great example of that making the game feel much bigger.
You can add flavour text to a video game as well. FTL is a great example of that making the game feel much bigger.
Maybe for board games. But for tabletop rpgs, I think it's different.
Games like Dungeons & Dragons are limited more by what you can describe with language and reasonably bookkeep without slowing down the pace of play.