Big whoop, right? My 500 W PC with a 40" OLED panel can do that with ease. Well this can do it in a handheld with 7+ hours of battery.
Watch the linus tech tips video, the failed completely in this regard.
I personally watched the 54 minute in-depth overview from My Life in Gaming[2], and it was clear that LTT/ShortCircuit overlooked or were incorrect in some parts of their initial impressions.
EDIT: Specially in regards to the display, they spent no time at all to experiment with the 3 built-in GBA display modes; if they used the modes that replicated the original GBA or GBA SP (AGS-101) screens, they would've had a more color-equivalent appearance. MLiG in their video spent 10+ minutes on display modes alone.
They did use the GBA SP mode in the comparison: https://youtu.be/h6l5fAbcim0?t=619
But the broader point that the channel is specifically unboxing/first-impressions and not a review is definitely accurate.
Apologies, missed that for sure. There could still be a multitude of other factors at play (backlight brightness, saturation setting, sharpness setting, etc.)
> But the broader point that the channel is specifically unboxing/first-impressions and not a review is definitely accurate.
Agreed!
Not saying it doesn't matter at all, just that smaller screens seems to make that kind of thing less obvious.
To each their own though.
I like to tinker and I'm a display junkie. Playing retro games revitalizes me by bringing my headspace back to when I was young. Little me loves these toys. It would be trivial for me to fall down a cynical nihilistic cliff any moment of any day. If a utilitarian wants an explanation, they can have that one.
The imperfections of the audio chips in old consoles are easily audible to humans. If the goal is accurate recreation then assuming the audio chips and driving circuitry is perfect is insufficient.
Video recreation is still far below what the Human Visual System can detect. We are not masters of the universe yet.
That said, I will concede that there is definitely an audience for low-power devices obviously, and maybe FPGAs will fill that niche.
But that also doesn't necessarily offset the latency of getting inputs into the emulator in the first place or in getting video frames from the emulator to the display.
That's not an inherent limitation of software emulation, no, but for all practical purposes it is as nobody is doing specialized software emulation for a specific set of hardware to bypass the normal OS/graphics stack. It's instead "throw linux on it, and fullscreen an off the shelf emulator"
I agree with most of your point here, bus is that particular one true? Doesn't the Gamecube (for example) use a PowerPC chip? I would be very surprised if isn't an effort to make FPGA implementations of the PowerPC.
I realize that there's a lot more to making a clone system than "just recreating the CPU", but why would making an FPGA for something after the N64 be impractical?
I think this might be more important as time goes on as well. Getting cycle-accurate emulation of anything more complex than the Dreamcast I think will become pretty prohibitive to do in-software. I suspect something like CEN64 might end up being the last cycle-accurate emulator out there (though I would absolutely love to be wrong on that). The advantages of FPGAs would make themselves substantially more apparent at that point than the Gameboy or NES.
As a software engineer, I spend all day dealing with bugs. I have a good gaming PC and a PS5, and spend much more time on my PS5 because it always just works. No tweaking settings, no crashes, no compatibility issues, no incompatibility with my controller.
When I get home from a hard day's work, I want to play something on an appliance. Analogue devices are appliances, and emulators (and even the Mister) are not.
In the UK for example, there is no legal ability to format shift for end users at all, so ultimately you can't really do legal software emulation, at all.
(Do not take this as legal advice that hardware emulation is permitted. It's complicated.)