It printed stickers. The idea that you could play a game and end up with something tangible, that you could then exhibit or share with friends, is just groundbreaking. Even as a niche product, it should have been a huge success!
What went wrong? It was marketed at girls, and maybe girls weren't enough into gaming at the time...? Or maybe the games didn't take full advantage of the hardware? Or maybe the marketing wasn't good enough? What a pity...
Here's another article: https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-t...