Where is the complexity?
For instance ReCycle was a tool written in the 90s for chopping up a sampled beat (waveform) to allow easy re-arranging. (Now the company makes Reason.)
Where is the complexity?
For instance ReCycle was a tool written in the 90s for chopping up a sampled beat (waveform) to allow easy re-arranging. (Now the company makes Reason.)
1) Writing the script.
2) Designing the visual look of Bob and Alice.
3) Designing the animation (e.g. animating the body language of "slinking").
Those are all creative contributions. A tool like this one converts an image into bones, which I don't think has a creative element. It also has a bunch of pre-baked animations of those bones, which are neat, and do have a creative element.
Is that enough? I don't know.
Let's take this to an extreme. In the early '00s, there was a popular video (an early meme) of a pair of stick figures having a rather fancy fight. Most of the work was in the rather comedic body language. If I replaced those stick figures with something my child drew, it'd still be /mostly/ the original work. Simply replacing a stick figure with a child's drawing doesn't change the underlying work. Even if I took a little clip, say a neat-looking jump turning kick, I couldn't take that without permission.
There's a line somewhere in there, and I'm not quite sure where it is. I don't think anyone really knows until there's case law.
I'm sure if I dug into a professional animation application, I could find a dozen more analogous tools.
I don't see where the legal complexity is. Not that I'm a lawyer, but I can't think of a single case where a tool to automate artistic tedium resulted in some transfer of copyright.
I agree.
> (Let's assume that you own the copyright to the underlying recording in the ReCycle situation, so as to avoid a discussion of the legal implications of sampling music.)
And this assumption isn't valid, and it's precisely where the complexity comes in. The tool doesn't just create bones. It has a bunch of rather nice gaits which presumably a human artist designed to be nice to look at:
- 8 dancing movements
- 8 funny movements
- 7 jumping movements
- 9 walking movements
I think those are analogous to the samples you're using in your example. If the sample is a generic recording of a piano, that's one thing. If it's Justin Bieber saying "Stay," that's another thing.