The reason I wanted this type of test was because it was a waste of time testing shades of blue or two headlines that only differed by 2 words. The test variants were never radical enough to see any kind of significant uplift. Then after 5-10 tests the design starts to suffer by wandering down some weird path that nobody would consciously design from the outset. But the series of test "winners" made things go off in wild directions.
I still think there is some value in A/B testing (A/A/B only, if I'm honest). But in a small team, it's a waste of time.
If A' and B both statistically differ from A, then you have a problem because you're not testing what you think you are testing, regardless of what your naive A/B test's p-value would have indicated.
This helps to show the effect of a low sample from a non-uniform distribution.
A lot of people (me included) think they know statistics, but they don't.
The blogpost in OP also tries to explain the same thing - you shouldn't do statistics without understanding what it is your doing.
Metrics are only useful if the organization is actually willing to learn lessons from them.
Any time someone wants to measure something, the top two questions should be "what are the lower and upper bounds this value has to exceed for us to do something different?"
Very often, it turns out these thresholds for change are so astronomical that nobody thinks we have even the slightest chance of exceeding them. That means the measurement is completely useless. Whatever result we plausibly get, it won't change anything.
You can save a lot of time this way!
Previous testing should give the company at least some baseline understanding of what is trivial and what isn't. The correct way to experiment is certainly not "let's experiment every idea!"
> however obviously beneficial
If you've been around long enough, you've almost certainly run into dozens of "obviously beneficial" changes that led to poorer performance.
Most of what you're describing is issues with poor prioritization, a lack of understanding about your audience, and a culture that has a difficult time making decisions.