Mind expanding on your experience and how are websockets more reliable than SSE? one of the main benefits of SSE is reliability from running on plain HTTP.
It's just random that your ISP like WebSockets more than long HTTP responses, and it can change in a heartbeat and for most people it will be different. As I said before 99,6% successful networking is an unheard of number for real-time multiplayer games.
I only care about that number, until you proove with hard stats and 350.000 real users from everywhere on the planet that WebSocket has 99,7% success rate, I'm not even going to flinch.