And these match what I get - they aren't anomolous. It's not as good as photogrammetry but it takes minutes rather than hours.
And these match what I get - they aren't anomolous. It's not as good as photogrammetry but it takes minutes rather than hours.
It looks like something out of a video game dream sequence where your world is falling apart.
Measurement? Yes - it's accurate enough for many purposes like home furnishing and interior design mockups.
Games? Yes. It suffers from similar issues to photogrammetry (high poly count, need for repair and cleanup) but that's proved useful in many aspects of game content creation. There's also the fact that games are a creative medium and people develop new art styles all the time. There's some very creative uses of point clouds and 3d volumetric capture which is often glitchy as hell.
Sharing? Not sure what you mean.
Mapping? It's much better quality than the 3d meshes in Google Maps and they are incredibly useful for visualising and inspecting places you can't visit. Compare with the output from drone photogrammetry. This plugs a gap between large scale mapping via drones and laser site scans. It's better than the former and cheaper than the latter.
It's not going to replace industrial laser scanners for surveying and site inspection but it's good enough for many of things we're currently using photogrammetry for.
And the sheer ease of use could open up new applications that wouldn't have been viable with slower workflows. Speed is a feature in it's own right.