"Intel is done" because Apple produced a great chip focuses on only one small (albeit very important!) part of the puzzle.
That and huge die sizes which in turn resulted in high prices just didn't make it competitive considering all the other stuff.
I prefer mac, and use them everyday, but the prediction of the death of intel are premature. They don't need to be faster than M1s or M2s, they just need to be at least as fast, or faster than what people need them to be to surf the web, create spreadsheets and power points and run all that legacy enterprise software that only runs on windows.
Macs are better, but they are much more expensive on average; were I work (mega-corp), I can order a new windows machine whenever I want - if I need to get or upgrade my mac, it needs to be justified and approved two levels up from me, and really only developers and some graphics folks ever get approval - and my company probably buys/replaces 30K-40K machines every year 99% of which are running windows on intel.
And more “devs” are using Macs than Linux so it must not be too bad. That’s not even to mention that Android developers are saying Macs are fasted for development than x86 PCs and of course iOS developers are using Macs.
What benefit is there in “embracing Linux” for Apple? Better software? Better hardware support? Popularity?
So while Mac laptops are great hardware wise, it doesn't run the software I want, so that's why I'm still buying laptops made for Windows.
But for graphics, unless we're talking 2D or simple stuff, I'd imagine you'd want some beefy GPU, and that means you're buying a PC which gives you the choice of Windows or Linux.
My complaint is that Mac laptops don't let you install Linux and MacOS didn't embrace Linux with something like WSL for example either, and that holds me back, because otherwise the laptops are very enticing.
And I think I associate the userland to be part of the OS. So for example, instead of thinking, oh I wish Windows had a better command line and package manager and got rid of the registry and used files instead as the main abstraction, I'm much more likely to wish that Nvidia released high quality drivers for Linux and that Unity had prime support for it.
You mean as in Vulcan and games, or rendering? Linux is your best choice unless you are using some Windows first framework like Unity. (AFAIK there is no OS X first one.)
To your information all relevant middleware supports Metal, like Unity and Unreal.
Isn't great that the "best choice" needs to rely on workarounds like Proton, and Electron apps, and gets zero ports from Android/Linux.
Otherwise creating a mobile game would be pretty insane.
Has RenderDoc finally started to support shader debugging, with watchpoints and and everything else that one expects?
Engines like Unreal and Unity.
Visualization tools like Maya, AutoCAD, Catia, 3D Painter, OctaneRender, InDesign, Photoshop, Illustrator,...
CMYK and other typesetting colour workflows tooling.
Yes probably you will refer one or two of those have a Linux version with a feature subset, which is ok, I guess, when the kingdom is actually a principality.
Game devs are also devs.
And in VFX, UNIX was already dominant thanks SGI, not Linux.
Which tend to use it for rendering farms in most cases, while graphics oriented people stick with macOS and Windows workstations for the daily workflows.