https://thumbs.gfycat.com/GraciousMintyGrasshopper-mobile.mp...
Brief clip of a moment from this game, being played by a highly skilled "pilot".
https://thumbs.gfycat.com/GraciousMintyGrasshopper-mobile.mp...
Brief clip of a moment from this game, being played by a highly skilled "pilot".
Too, as the linked video helps demonstrate, it makes attacking capships a lot more feasible and a lot more fun - most games' capships are extremely hard targets for fighters because of their defensive armament and because a fighter operating as if aerodynamically constrained has a hard time making a strafing pass count. Freespace 2 gives bombers shipkiller missiles to help with this, but it's still a real problem with ships that mount a lot of point defense - as it is, those are so good at swatting fighters that you don't really have any way to answer them. Lifting the aerodynamic maneuvering limitation rebalances the engagement in a way that gives attacking fighters a lot more tactical flexibility, and gives a good deal of added salience and complexity to the escort role besides.