It's not really any sort of level playing field at that point. Each to their own I guess.
It's not really any sort of level playing field at that point. Each to their own I guess.
acquiring an nft does not even need to include payment at all. assets can be distributed to users for non monetary reasons, such as some achievement or action taken in the game, or defeating some other player in a pvp battle based on a mix of skills and random chance and as a result winning their hand or rare loot or whatever. it is up to the game to decide these things.
You've literally described how games work now. No NFTs required
nfts are literally just records of ownership of a digital asset that are upheld without a central entity.
“it’s a lot like owning assets in a game” is exactly correct with the distinction that it’s decentralized
Again. Above you literally described how games already work, with no need for NFTs. Why the hell would games need NFTs?
You don't need "decentralized ownership" for something that is literally only applicable in a single game.
On top of that, the myth that people clamor for digital scarcity is also the invention of crypto bros.
similarly, some share of devs and gamers like to publish and purchase work on Itch.io, even though it’s the minority compared to Steam or Apple.