So... even though OpenGL is deprecated there seems to have been a lot of work going on under the hood to preserve the "status quo" for the future (e.g. Apple's OpenGL implementation now seems to be a shim on top of Metal instead of having a separate low-level driver).
I guess that means we won't see any new GL versions above 4.1 (TBH: good riddance), but what's there now will probably work for a while.