Can't wait to see the awesome things fans will do with the engine - assuming it even gets through ID's legal dept.
It's fairly certain that id's legals will approve the release as they have done with all their previous game engines. The only problem might be if D3 uses some 3rd party libraries.
[1]: http://www.doomworld.com/vb/doomworld-news/45868-doom-3-code...
While being at it, it shouldn't be too hard to use geometry shaders for the shadow volume extraction in the D3 engine. Hmm, maybe I should do it :)
Previously id was an independently owned company. Now they are owned by ZeniMax, a larger entity.