A community made spiritual successor to the total annihilation/supreme commander series. It's notionally in alpha, but it works perfectly, and I have to say it's pretty amazing (hesitate to call it prefect). Yes, it's complicated, but the balance, options, automation and strategies available are almost perfect, as is the presence of strategic zoom so you don't feel like you're viewing the Mona Lisa through a toilet roll and forcing you to battle more with the interface than the game itself (I'm looking at you starcraft).
on the article front, I didn't see references to Sacrifice: a bizarre hybrid mix between third-person action and RTS. It didn't leave a legacy (as far as I can tell), but by God (pun intended) it was a weird and wonderful game.