Vulkan may be easy to use one day, but it will probably be because you are "writing vulkan" but actually using an impressive set of libraries, languages and other tooling that do stuff for you that you don't want to do.
But if you wanted something that was "vulkan but without 1000 lines to make a triangle", that's what Open GL was trying to be 25 years ago. So Vulkan naturally diverged from that model after seeing the weaknesses. I'm unsure if there's any maintained package trying to wrap this stuff; that's something a graphics engineer would end up doing anyways.