The floor desperately needs anisotropic texture filtering. Hopefully should be easy to turn on.
Better yet, check this article and implement some really high quality texture filtering: https://bgolus.medium.com/sharper-mipmapping-using-shader-ba...
Better yet, check this article and implement some really high quality texture filtering: https://bgolus.medium.com/sharper-mipmapping-using-shader-ba...