It's less about bad/good and more about whether the work is fulfilling I think. Gaming is a lootbox gambling hellhole now, yet people love working on games, so they keep flocking to it, despite the objectively negative impact of microtransactions, systems designed to maximize addictiveness [1], etc.
[1] https://www.destructoid.com/ea-filed-a-patent-in-2016-to-tin...