Embracer is basically buying up the whole indie/small dev scene
https://embracer.com/release/embracer-group-publishes-interi...
Embracer is basically buying up the whole indie/small dev scene
https://embracer.com/release/embracer-group-publishes-interi...
They have more than 100 internal game development studios and more than 12k employees
>Are there even 25 AAA games in existence
Sure. Just look at the big franchises. Pokémon, GTA, Call of Duty, Final Fantasy, Assassin's Creed, Resident Evil, Tomb Raider, Monster Hunter, Tom Clancy's, Halo etc etc
They own or are acquiring the following AAA IPs: Metro, Deus Ex, Tomb Raider, Thief, Borderlands, LOTR/Hobbit
And those are just the ones that I personally recognize, it is possible that several of the IPs of their sub studios do qualify as AAA, but simply sounded smaller to me.
Some of their studio could've done A/AA games in the past and now Embracer is giving them a bigger budget.
Tasking a bunch of their smaller studios with developing brand new AAA IP is always possible, but potentially risky.
Also, at least historically most of the studios under Embracer are not known for doing EA's (especially sport titles) or Activision's historical (Call of Duty) approach of releasing one game in the franchise per year.
Going that route can work, but it does tend to have many releases be uninspired, or rushed, or otherwise clearly harmed by the yearly release deadline.
I don't know if they included the next Tomb raider and Eidos Montreal new ip, because the acquisition isn't finished yet.