> We first presented this scenario before the wars in Iraq and Afghanistan, when most military officers were thinking in terms of conventional combat [seizing the town]. We suspect that after two decades of irregular warfare, the minority approach described here [of negotiating with local leaders] might be more prevalent today.
Most games only let players do the former: shoot till the enemy HP is depleted. Would love to see more development along the second path that isn't just dialog trees: where the enemy's morale is depleted.