Computationally though, they take more operations and elements (2^dim). And there is an order of magnitude difference in speed - 100x if implemented naively. But there are optimizations that can get it to 2x - 7x [1]. But apparently for full generality, 3D geometry is best done in a 5D conformal geometry which requires 32 element representations but I haven't gotten that far yet. You can make it more efficient by taking advantage of the sparseness of most structures and being able to scale up to more information as required by filling more indices. Something that cannot be handled as cleanly in standard vector based methods. Strangely this method of conformal geometry is covered by a Patent so commercial usage in the US requires licensing arrangements [2].
[1] http://staff.science.uva.nl/~fontijne/phd/fontijne_phd_compr...
[2]http://www.google.co.uk/patents?id=0CkWAAAAEBAJ&pg=PA7...
(As an aside, one of the inventors listed on that patent happens to be the person who wrote this article.)