The GTA San Andreas gang turfs, with the aggro rival gang members who'd start trouble when you were minding your own business, were one of my favorite parts of the game.
The GTA San Andreas gang turfs, with the aggro rival gang members who'd start trouble when you were minding your own business, were one of my favorite parts of the game.
And the heists mechanic was seriously underused. Just when you got the hang of it, it was the last heist in the story. I would have paid money for a DLC bringing more heists.
They intentionally wanted to leave space for the player to explore in that release.
> I would have paid money for a DLC bringing more heists.
They had promised this Half-Life 3 style for years....dirtbags!
Two or three top people behind GTA left RockStar, and the first heist was delayed by years presumably by technical difficulties.
The lack of updates/progress, for years, implies internal disruption more than anything, and GTA6 development likely started up a couple years ago.
That was way better in GTAIV where you constantly struggled for money and only after the big bank job became somewhat flush.