(also I itch hearing the idea of redefining interface - and the world - to fit the implementation detail. how about reimplementing using the [0...0.7854] domain instead of the [0...1] if this is such a huge worry after decades of computing - on slower machines - with the natural radian (arc_length/radius) values? I feel Godot engine should fit the world and not the other way around.)
> Math doesn’t require radians. ....What?!?! Circumference, radius and volume, just to name some, try calculate those easily on turns only (without a new constant introduced!).