The key is to take a risk early in the game to break the bot's exponential growth with an attack. Then even the hardest difficultly becomes easy. It's interesting how sudden and aggressive that growth is.
The key is to take a risk early in the game to break the bot's exponential growth with an attack. Then even the hardest difficultly becomes easy. It's interesting how sudden and aggressive that growth is.
A nice tweak will be to make them more effective against gates but less effective against a fortress wall.
Building a new civic center near the enemy territory early is a good way to bleed off enemy workers. Same for ships on level with some water.
Still find them fun, most recently I got annihilated by tanks and 5 air squadrons, playing Civ V. For some reason my charioteers and pikes didn't hold up well.
A great example for using fewer multipliers and improving AI instead is the Civ V mod Vox Populi (which is also the reason why Civ V is far superior to VI)