One thing I think was a big contributing factor to my enjoyment of the first game was the soundtrack. The first time you enter the Sarif Industries building and https://www.youtube.com/watch?v=CAljZX-9HMI starts playing - chills.
One thing I think was a big contributing factor to my enjoyment of the first game was the soundtrack. The first time you enter the Sarif Industries building and https://www.youtube.com/watch?v=CAljZX-9HMI starts playing - chills.
https://m.youtube.com/watch?v=JhjkBE3d3Uw&t=17m35s
From memory, that was also the first mirror in the game, and so the first time you saw... yourself (JC).
Hmmm, I don't remember that either—and JC is also sort of a meme with his default appearance (presumably), used as userpics on Youtube and elsewhere. So I guess many just picked the first look offered. Seeing as JC is considered very much a ‘blank character’, there probably wasn't much of a meaningful difference in the choice.
https://m.youtube.com/watch?v=jnbCwPwJNFY&t=3m30s
So maybe it was the first player-controlled viewing of yourself.
I kinda miss stuff like that.
Sadly, when things break like that now (looking at you, Bethesda) it usually leaves the game in an unplayable state, versus reverting to a known-good state.
Modern games also do a lot of tricks when it comes to mirrors. Real reflections are expensive. Though they're becoming increasingly common thanks to the ray tracing hardware on recent graphics cards.
As a player I recently noticed that in The Last of Us Part 2, when you're in front of a mirror the windows give off an unnaturally bright light to hide that the outdoors area wasn't reflected.