It’s not a bad assumption because you never mentioned an actual problem with VR (and they are many). What you’ve done is simply parrot people who haven’t experienced VR for more than 5 minutes if at all. Like the previous parent commenter, you still haven’t mentioned which modern headset you’ve owned.
> It’s the lazy people hurting the adoption of VR?
I’ve ordered adoption hurdles according to importance and prevalence. It is a factor, but not the biggest one.
> Facebook is far from the only player in the game.
Meta is the only large publicly traded company that’s shipped something worthwhile for the masses at large. Sony and Apple will enter soon, but that won’t happen until next year.