Honest question, what should multiplying $100 with $20 give?
Honest question, what should multiplying $100 with $20 give?
Hiring a better engineer for more money may create an efficiency improvement of 1 widget per dollar, with an outlay of $1k extra for the better engineer, giving a total gain of 0.001 widgets per square dollar; hiring a worse engineer for much cheaper may represent an improvement of 0.1 widgets per dollar, at an outlay of $1, giving 0.1 widgets per square dollar.
Perhaps not the most intuitive unit, but it's not impossible. (Though since you can even measure it in dollar-sterling if you like, I suppose that doesn't make it a counterexample to "stop multiplying dollars by sterling".)
You have provided a real example, which I was looking for, of why one might need to express a square dollar; thanks.
I wonder if the people who want to argue "types save you from bugs" see your example as very unwelcome, since they'd want to use "squared dollars" as an example of something nonsensical that should be flagged as a type error. I hope those people can reflect rationally on the limits of type systems in the real world.
A type system is merely a tool to encode information to help better model things. If you want to prevent multiplying dollars together, types can help you do that. If you want to enable multiplying dollars together, types can help you do that, too.
# oops my scaler has a unit
x unit * x unit = x unit^2
The value isn’t catching this line of code since it’s potentially valid. It’s catching the line of code where you pass the result to a function that expects unit.I don't know what that author would think of multiplying $100 with $20, but my point is that this embrace of type systems is apparently not just about function interfaces; it also includes the operands of things like multiplication, and preventing that operation if the types are fishy.
Using the example above, "multiplying $100 with £20" can be achieved just by making the better engineer a remote employee paid in pounds. It adds the exchange rate into the mix, so the math will change over time, but conceptually the math is the same as the "dollar * dollar" example.
In my experience trying to prevent accidental mistakes is a waste of time and often makes our lives miserable. Catching the rare bug by doing complicated work in the type system when it would have been easy to find in normal code anyway is not worth it.
The real problem is that most type systems aren't fit to track the units automatically. Solution: Don't beat yourself up, track the units in your mind / in comments / in variable names instead of the type system. And just get it right. It's not that hard - if you mix something up that's usually the type of bug that is immediately noticed and fixed.
For example, if you have a random variable that's in dollars, its variance would have units of dollars squared. People consider the variance of dollar estimates all the time.