Can you expand on TD roles and where how to break in? I sort of fit the bill.
You might be working on tools to help set scenes, versioning assets, managing asset pipelines, tracking, CI/CD, rigging, managing levels of detail so that scenes are performant for animators, tools to help with animation etc.
I think you’ll mostly find this role in larger, more established animation and vfx companies. I think that applying for one of these positions would be the easiest way in. Apparently it is a difficult position to fill. My way was slower, I taught myself to code and started writing tools on my own time to help solve issues I encountered as a generalist at a smaller company with tight deadlines. I don’t recommend this way, besides as a stepping stone to something more formal.