This shit has to be stop now!
Free up the app stores and see if the customers and app devs will be still willing to fork over these extortionate fees.
And this security argument is just complete BS, a typical “Totschlagargument” that gets thrown around as needed.
For others just learning this gorgeous word (literally "killing-blow argument") Wikipedia says:
> A thought-terminating cliché (also known as a semantic stop-sign, a thought-stopper, bumper sticker logic, or cliché thinking) is a form of loaded language, often passing as folk wisdom, intended to end an argument and quell cognitive dissonance.
And even if someone did suddenly find Apple's policies unacceptable, there are several prominent alternatives to switch to, and switching is really not difficult for the vast majority of people. To be clear, there are some cases where Apple (and competitors) do make switching more difficult, and I do think it's reasonable for regulators to look into that stuff.
Apple is half of an entrenched duopoly in the mobile market. It is reasonable to restrict trillion dollar monopolies (or oligopolies!) from imposing a 30% tax on all web transactions. Not merely to restrict them from making it difficult to switch. It's unacceptable. It's exploitative. It's antitrust behavior. It's got to stop.
Apple does not claim a cut of the exchange of stocks, but they do claim a cut of the transaction fees for the exchange of stocks. If eBay or Amazon charged a transaction fee to facilitate their transactions, that would be an in-app purchase of which Apple would claim 30%.
Are you sure / how? I’m not going to sign up for robinhood to confirm but my brokerage transacts with my bank, not in-app purchasing, pretty sure robinhood is the same. I’m pretty sure the differentiation is that stocks aren’t considered digital goods. And neither is coinbase’s mainline business which is allowed to facilitate buying & selling crypto without paying fees, even on their transaction fees, which users pay.
If not.. Could Coinbase Wallet offer Coinbase Wallet Prime for. $100 that provides free transactions on qualifying orders?
All these rules feel arbitrary to carve out as much money as they can from "lesser people" without upsetting the larger players that have a budget to afford a lawsuit.
The Coinbase thing is happening because it’s an all-digital purchase. There’s no physical benefit being transferred to the customer, as NFTs are wholly digital. Apple has been consistent about the fee being applied to all digital-only purchases, including for virtual yoga classes.
One can argue whether 30% is still an appropriate amount (compared to 15 years ago, it’s still a steal where pre-iPhone App Store models would take 50–75% of the revenue), but people should stop arguing in bad faith on this.
That’s why Kindle doesn’t sell directly in the ios app
Coinbase could do the same thing - sell it on the website
Ref: https://developer.apple.com/app-store/review/guidelines/#in-...
> Apps may use in-app purchase to sell and sell services related to non-fungible tokens (NFTs), such as minting, listing, and transferring. Apps may allow users to view their own NFTs, provided that NFT ownership does not unlock features or functionality within the app. Apps may allow users to browse NFT collections owned by others, provided that the apps may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
(emphasis mine)
But now more and more of the economy is moving online, and the Apple/Google duopoly gets to tax everything.
Which is why none of those companies offer the ability to purchase them directly through an app that is on the App Store.
It’s not great.
It's not their choice, Amazon isn't allowed to by Apple's rules. A very careful reading of the rules for reader apps reveals you're not allowed to sell content on your reader app at all.
> 3.1.3 Other Purchase Methods: The following apps may use purchase methods other than in-app purchase. Apps in this section cannot, within the app, encourage users to use a purchasing method other than in-app purchase, except as set forth in 3.1.3(a).
> 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, … except as set forth in 3.1.3(a).