Interesting how SimCity relied on use-after-free working and that was the issue.
Obviously the correct solution was to rewrite SimCity for Windows 3.x in Rust, thus avoiding this very common bug. /s
Obviously the correct solution was to rewrite SimCity for Windows 3.x in Rust, thus avoiding this very common bug. /s
Do you hang out in the Mud Coder's Guild Slack at all? You might find it interesting: https://mudcoders.com/join-the-mud-coders-guild-6770301ddcbd...
I don't, but I was named by name in "Playing MUDs on the Internet" :)
I have copies of Epic, SillyMUD, Phoenix, and now Kaos.