With rollback if you guess they are going to continue moving in the same direction you just aim right on where you see them because of the prediction. If you think they are moving in the other direction you need to guess when they started moving in the other direction. That we are using rollback networking can't get rid of the need for you to guess this. To make that guess you'd like to know how far back they could have changed direction so you have some time interval in which to guess. From your perspective that time interval is based on the difference in time between the server's state now and the last server state you received. But my point is doesn't rollback make it impossible for you to know that while playing the game.
Whether you're using rollback or not you as the player need to know intuitively what is the time difference between the server's state and the latest server state received.