Choo-choo!
Choo-choo!
But then I got Internet access, and some time later discovered OpenTTD. I started with point-to-point rail connections and escalated from there, into complex block-based any-to-any rail networks with train grouping and feeder systems via road and waterway. Then I discovered the FIRS mod and the networks got so complex I had to start inserting comments via the in-game signpost functionality to keep myself from trying to apply disproven "fixes" to certain hotspots.
And it even compiles and runs on my OpenPOWER ppc64le system!
Can't wait to start a new map, I haven't found enough time for the game the last couple of years...
I think the controls haven't aged very well. Compared to modern games laying tracks is so damn complicated. I get that you can build complex layouts without the "helping game" get in your way but I just couldn't get into it anymore.