> or if it's wise running with low resources.
It's not really a matter of how many resources a system has, without proper realtime scheduling a thread might still be randomly delayed for just a few milliseconds too many due to scheduling screwups.
It's not really a matter of how many resources a system has, without proper realtime scheduling a thread might still be randomly delayed for just a few milliseconds too many due to scheduling screwups.
I don't want the OS to take away resources from my DAW at any point in time, exactly for the reason to avoid dropouts.
For real-time performance, yes; but that doesn't represent the whole, or even the majority, of audio work.