Not right now, but, soon-ish, we'll be able
to do that very well with HDR displays [...]
flat and Trinitron CRTs should be trivial.
Visually I think we're really close in most of the ways that matter, with advanced shaders like CRT-Royale.However, there's an entire additional dimension missing from this discussion so far - latency. When paired with original game hardware up until the 16-bit era or so, CRTs offer close to a true zero latency experience.
It's not possible to recreate this with modern tech. When we add up everything in the stack (display, input drivers, everything) we're looking at over 100ms of lag.
http://renderingpipeline.com/2013/09/measuring-input-latency...
We're not totally without hope. As the (ancient!) article notes, higher refresh rate displays reduce many of these latencies proportionally. And for non-action games, latency doesn't matter too much in the first place.
At come point it becomes Theseus' computer,
but, if the goal is to preserve the boat,
[CPLDs and FPGAs] work
Well, for some parts of the boat.