Thanks for taking the time to provide screenshots. That is the public lobby list. I just auto spin up some lobbies for people to join if they don't want to create a game themselves.
There are some bugs here and there that can cause a game to "collapse" for lack of a better word and never get carried forward into the next state. I think this tends to happen when the server gets overloaded and restarts. I need to look into why this happens on occasion.
The total players figure counts the number of unique visitors that have been assigned a session_id. I think it's a bit optimistic since it counts any visitor at all. (excluding google crawler bots)
I have patched the active games counter. It was counting games that had been created but never started.
Thanks a ton for your bug reports, it's helping me harden the server so people can have reliable experiences going forward.