The big lie about "No-code" systems like this is -- you're still coding, but without text. you have to click around in some obscure, usually proprietary interface to create every object and define its interactions with every other object. You end up with a big (usually binary) construct that doesn't lend itself to revision control or reuse, and building it requires a ton of knowledge about the toolset.
The only people attracted to these systems are people who 1) want to create software and 2) want to avoid learning how to create software
those two attributes describe the absolute worst software developers. Learning a programming language is only marginally more effort then learning to use these tools, but grants an infinite amount of utility and flexibility