GDP is driven by consumer spending, business spending, and government spending, in that order. B2B is a nice niche and a person or a company can become wealthy in it, but if you want to be fortune one, the consumer _has_ to be your primary focus.
My spouse’s company bought an engineering team Oculus headsets. The thinking was they might generate new ideas and concepts worth exploring further.
My understanding is that they use it for virtual golf games in lieu of Zoom meetings sometimes, and that’s about it.
I think VR has a future, but I don’t think it has a broad workplace future. Medicine? Absolutely! Gaming? Sure! Office work? Ehhh
I actually think office work is more practical than medicine in VR. While I agree that office work in VR is less than ideal, I think medicine is even less ideal. How does a doctor diagnose and treat a broken foot in VR..? How does a person accomplish physical therapy in VR? How is an X-ray taken in VR..? How does the doctor take vitals for a physical in VR..?
For example, giving diagnosticians and clinicians a much more economically viable COTS solution to reviewing minutely detailed scans of internal organs. Being able to use imaging data to go “inside” a patient to practice an uncommon, experimental, or otherwise high risk operation for instance.
That’s an astute point! I hadn’t considered that there may be a bit of a race between AR/VR and AI/ML in medicine.
Ideally the strengths of both technologies would be incorporated into well defined products eventually.
As long as we are damn careful to properly label, review, and check AI generated medical information.
:) I didn’t read your comments as argumentative either, this is actually a great conversation, thanks!
> That’s an astute point! I hadn’t considered that there may be a bit of a race between AR/VR and AI/ML in medicine.
Thank you, it’s a new idea I’ve been thinking on.
> Ideally the strengths of both technologies would be incorporated into well defined products eventually.
I couldn’t agree more. I feel like there must be some fusion of VR/AR/LLM technologies that I’m missing.