Otherwise Qt is probsbly much more mature project and already has unofficial rust bindings
[1] https://kelteseth.com/post/20-04-2023-current-issues-with-th...
The commercial licenses are a) per developer and b) per distributed device (if you distribute your software as part of a device), there is no per application licensing requirement.
https://embeddeduse.com/2023/01/06/using-qt-5-15-and-qt-6-un...
Indeed we are actively working on all of those topics:
Accessibility support in Slint is improving. We just merged the initial AccessKit integration into our winit backend -- https://github.com/slint-ui/slint/pull/2865
IDE integration - our VSCode extension is pretty stable these days (https://slint.dev/get-started#vscode) and we also support integrating into other IDEs via LSP (https://slint.dev/get-started#other-ide)
Graphical tooling for UI/UX designers - our current prototype https://slintpad.com needs more work to become an easy Drag n'Drop editor for UI/UX designers -- but we are on the right path to achieve that :)
By the way, when it comes to IDE integration, our VSCode extension and LSP server, which includes live preview, put us on par with Qt's.
Using VSCode is hardly comparable to QtEditor alongside Qt Design Studio.
So yeah it might be a viable alternative to those that aren't even aware of what a full installation of Qt brings in the box.
While I don't doubt Slint will eventually reach that level, we are comparing 1.0 release with 6.5 and related tooling.
By the way, madnirua's answer was more in line with the reality and it was appreciated.
Thanks. We have a lot of users who are migrating from Qt/QML to Slint.
The smooth scrolling part -- is that for the wasm binary or for a native application?
Reference: https://github.com/slint-ui/slint/blob/master/docs/install_q...