I was first a bit torn about Tears of the Kingdom, it was hard to get back to the world of Breath of the Wild. Then I found this cave, and then it was 2am, and four hours disappeared somewhere. Now I can't let it out of my hands...
That means there are quite a few single player games that are off the table for me as well.
Edit: oh funny. I forgot they had pvp in them. Because I've always ignored it and in Elden ring you can't get invaded unless you ask for it, so I never was.
But other than that, lately I've been far more excited about the Persona series, Nier Automata, Spike Chunsoft games (especially Danganronpa), The Witness (a bit older now), The Outer Wilds, Subnautica, Slay the Spire, Inscryption, and Vampire Survivors.
Tears of the Kingdom is probably the best pure exploration game ever made, with Outer Wilds being better in some ways, as it's simulating an entier solar system in real time and has some really clever ideas in it, but it's a smaller game overall. I think I pretty much fully explored Outer Wilds (except the expansion) in 20 hours, I've aleady put in 80 hours into TOTK and I've seen maybe 40% of the content so far.
Just as an example, Halo Infinite came out and it had warts, but also had a good fundamentals for gameplay. Good speed and weapons. Every single comment was about armor cores and skins. I just didn't get it.
Buying a monthly pass for one of those games ends up feeling like a pretty good deal because it enables you to increase your engagement with the game by a lot for what feels like a good deal. AAA shooters that go down this rabbit hole feel like they’re spending more development effort pushing skins I don’t want while giving a half-backed game with the promise of improvement in the future that often never happens.
For the price of a monthly pass for Clash games, I’m easily getting more hours of enjoyment than dollars invested each month.
You have no idea how right you are. It increases your engagement. Not your enjoyment.
> Good speed and weapons. Every single comment was about armor cores and skins. I just didn't get it.
You have to play for something. To reach the end of the story. To grow a thing (city builders, minecraft). Or... for skins in a competitive shooter. But there are no skins unless you pay real money for the game you've already paid for. Oops?
I don't know when it happened, but at some point in the past it stopped being about playing games for fun, and turned into playing these things for something else - status maybe? I don't know how to describe what I'm thinking.