It is more desirable. So is not having to be connected to the internet to play your games. So is not paying for something that can be taken from you at any time for any reason without reimbursement. So is having a copy of your game that can't be edited or censored at any time (including silently) and which can always be played in its original form.
Also desirable is the ability to modify or patch the games you paid for however you like, even in ways publishers wouldn't approve of. So is the ability to let a friend borrow the game. So is the ability to resell your games. So is the ability to pass them down to your kids or grand kids.
When all you have is "gaming as a service" you'll be giving up a hell of a lot more than a disk or a box on your shelf. Companies love cloud/subscription based gaming because it gives them far more control, gives them new ways to collect data on users and new ways to push ads at them, and it allows them to force gamers to pay for their games over and over again instead of it being just a one time purchase.
I don't care how "casual" a gamer someone is, they will never be better off giving up so much in exchange for so little, especially since what little they do get is all subject to change at any time, just like the ongoing costs will be.