RAD Game Tools (now part of Unreal Engine, since bought by Epic) think that game studios encode offline when "baking" the game assets, and there have been game re-releases that have smaller download than the original. See https://cbloomrants.blogspot.com/2020/06/oodle-texture-slash...
The PS5 console has a decompressor for their general purpose compression format (Oodle Kraken) in hardware, and the intent is to stream textures from SSD, through general purpose decompressor, to GPU. See https://cbloomrants.blogspot.com/2020/06/oodle-texture-bc7pr...