You can write C code such that its unit tested, fuzzed, statically analyzed and reviewed, and often embedded code has one or two specific jobs.
I would have loved to see Zig here, as it makes all of the above (testing, analysis, code clarity for review) easier, but its also not memory safe necessarily.
You could write it in D with @safe (which is SafeD or whatever), which is memory safe, but thats not a very popular language.
You could use Ada, but again, thats not as easy to find devs for as C is.
You could use Go or Ocaml, though go isn't really memory safe and you can easily cause data races in goroutines, and ocaml has a runtime afaik so thats out of the question for low memory devices.
You could use Rust, assuming it had existed back when they started it, and you would get memory safety, but also an entire kitchen sink of useless garbage (like C++). Youd also have to shell out to unsafe{} in a lot of places, unless you use a crate for it, which will then do unsafe{} for you.
So chances are, whatever you do, C is a pretty sane choice, or maybe C++ if you want RAII to at least make your resource management and lifetimes easy to handle.
I dont think you deserve to be downvoted, since this is an interesting discussion to have. However, I think it would have been helpful for the discussion if you had outlined which language youd suggest and why.
To Steelman your argument, I would say you think that C is unsafe to such a degree that even a for loop is UB most of the time (integer overflow as UB), no real way to check array bounds, no real way to catch off-by-one and similarly stupid simple errors, use after free, egc. and that the entire ecosystem relies on raw pointers and macros, and its a shitshow. I think your point would have been to suggest Rust, as it fixes all these issues, while bringing along a stronger type system and a better toolchain.