As a former MtG player I think the difficulty lies not in creating cards, but in ensuring there's a level of balance between existing cards and new sets.
I'm not sure Wizards of the coast should be excited or terrified with the possibilities
https://en.wikipedia.org/wiki/Collectible_card_game#Wizards_...
See for instance amateur Go player armed with loophole consistently beat top Go playing software which otherwise easily crushes world champions.[1]
[1] https://www.ft.com/content/175e5314-a7f7-4741-a786-273219f43...
One of the shocks of the games industry is in many respects it doesn’t learn from the wider world but in others it is quietly so far ahead that you can throw certain ML papers at former game devs to be met by confused faces as to why what is claimed is considered surprising.